免费。瞄准、判断力度、看着它落地,明天它依然在那里。
预览视频
展示图片:

功能介绍
Andino Weapon Throwing 会将你手中的武器作为物理实体扔出。按住快捷键进入瞄准模式,显示弹道弧线和落点标记。按住时会有一个力度条来回扫动,松开按键的位置决定了投掷的距离和准度。绿色代表精准命中。力度太小则会发生偏移。
武器会作为真实物体脱离你的双手。它会翻滚着划出弧线,落在标记指示的位置并保持不动,而不是在路面上像滑冰一样滑行。如果砸中半路的人,会造成伤害,而用力投掷甚至能将他们击倒在地。
如果你倒地时手里有枪,枪会掉落在地上、你的尸体旁,如果你设置允许,击倒你的人可以将其捡起。
所有投掷出的武器都会同步给每个玩家,并且在重启后依然保留。扔在巷子里的武器在重启后依然在原地,默认保留30天,并会自动生成一张放置它的桌子。
免费,受 escrow 保护,并基于与 Andino 系列其他资源相同的底层桥接构建,因此它能自动检测你的框架、库存和 target 资源。
功能特性
- 将你当前手中的武器作为真实物理实体投掷出去
- 带有实时弹道弧线和落点标记的瞄准模式,左键确认投掷
- 扫动式力度条,松开时机决定距离和准度,可配置弱投掷时的偏移量
- 飞行中的端对端翻滚效果和落地缓冲,使物体落在原地停止
- 对行人和玩家造成撞击伤害,重击会触发布娃娃效果
- 死亡掉落:你倒地时手中的武器会掉落,可设置为允许拾取或仅限原主锁定
- 对所有玩家同步的拾取机制,带有仅限原主选项和可配置的拾取距离
- 数据库持久化,使投掷出的武器在重启后依然存在,并支持配置保留时间
- 独立的放置指令和快捷键,用于将武器放下而不是投掷
- Addon 武器在 ox_inventory 和 QB 上自动解析,在 ESX 和 Standalone 中通过配置文件映射
- Config.CanUse 钩子,用于在被铐住、被扛起或你的服务器需要的任何情况下阻止投掷
- 管理员清除指令,用于清除所有投掷出的拾取物及其数据库记录
- 快捷键默认未绑定,玩家可以在“设置 > 按键绑定”中自行设置
框架支持
框架:QBox、QBCore、ESX、Standalone。自动检测你正在运行的框架。
交互:ox_target、qb-target、qtarget 或内置按键提示。
库存:ox_inventory、qb-inventory、ps-inventory、qs-inventory、codem-inventory 和 ESX。在用其他的?自定义库存钩子允许你通过五个函数接入任何库存系统。无库存系统也可以运行,直接存储武器本身。
配置
所有设置都在一个配置文件中:投掷力度和弧度、冷却时间、力度条速度和准度、落地摩擦力、撞击伤害和布娃娃阈值、死亡掉落行为、拾取规则、持久化和保留时间、黑名单武器以及武器到物品的映射。无需修改客户端代码。
支持
包含 Discord 支持。接受 Bug 修复和合理的功能建议。
价格:免费
商店链接:https://store.andinodev.com
支持 Discord:立即加入!
| 代码可访问 | 否(配置文件可编辑,核心逻辑受 escrow 保护) |
| 基于订阅 | 否 |
| 代码行数(约) | ~2,100 |
| 依赖项 | oxmysql 用于持久化(可选),一个 target 资源(可选) |
| 支持 | 是 |
查看英文原文 (Original)
Free. Aim it, judge the power, watch it land, and it is still there tomorrow.
Preview Video
Showcase Photos:

What it does
Andino Weapon Throwing takes the weapon in your hands and physically throws it. Hold the keybind and you enter aim mode with a trajectory arc and a landing marker. A power bar sweeps while you hold, and where you release decides both how far it goes and how straight it flies. Green is dead on. Weak throws drift.
The weapon leaves your hands as a real object. It tumbles end over end, arcs, lands where the marker said it would, and stays put instead of ice skating across the pavement. If it catches someone on the way, it hurts them, and a hard throw puts them on the ground.
Go down with a gun in your hands and it falls out of them, on the floor, next to your body, for whoever put you there to pick up if you want it that way.
Everything thrown is synced to every player and survives a restart. A weapon left in an alley is still in that alley after a reboot, for thirty days by default, on a table that creates itself.
Free, escrow protected, and built on the same bridge as the rest of the Andino line, so it detects your framework, inventory and target resource on its own.
Features
- Throw the weapon currently in your hands as a real physical object
- Aim mode with a live trajectory arc and landing marker, left click commits
- Sweeping power meter where release point sets distance and accuracy, with configurable drift on weak throws
- End over end spin in flight and landing damping so objects stop where they land
- Impact damage on peds and players, with ragdoll on hard hits
- Death drops: the weapon in your hands falls when you go down, lootable or owner locked
- Synced pickups for every player, with an owner only option and configurable pickup distance
- Database persistence so thrown weapons survive restarts, with configurable retention
- Separate drop command and keybind for setting a weapon down rather than throwing it
- Addon weapons resolve automatically on ox_inventory and QB, mapped in config for ESX and standalone
- Config.CanUse hook to block throwing while cuffed, carrying, or whatever your server needs
- Admin wipe command for clearing every thrown pickup and its saved rows
- Keybinds ship unbound so players set their own under Settings, Key Bindings
Framework support
Frameworks: QBox, QBCore, ESX, Standalone. Auto-detects what you’re running.
Targeting: ox_target, qb-target, qtarget, or a built-in keypress prompt.
Inventory: ox_inventory, qb-inventory, ps-inventory, qs-inventory, codem-inventory and ESX. Running something else? A custom inventory hook lets you wire up any inventory with five functions. No inventory works too, storing the weapon itself.
Configuration
Everything lives in one config file: throw force and arc, cooldowns, meter speed and accuracy, landing friction, impact damage and ragdoll thresholds, death drop behaviour, pickup rules, persistence and retention, blacklisted weapons, and the weapon to item map. No client code editing required.
Support
Discord support included. Bug fixes and reasonable feature requests are on the table.
Price: Free
Store link: https://store.andinodev.com
Support Discord: Join now!
| Code is accessible | No (config is editable, core logic is escrow-protected) |
| Subscription-based | No |
| Lines (approximately) | ~2,100 |
| Requirements | oxmysql for persistence (optional), a target resource (optional) |
| Support | Yes |
本文资源搬运自 CFX.re FiveM 官方论坛,原作者:ImAndino。原帖地址:https://forum.cfx.re/t/andino-weapon-throwing-throw-the-gun-in-your-hands-immersive-weapon-throwing-script/5428221


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