

[免费] SYNC Contracts | 动态行动与团队网络 [QBCore / Qbox / ESX]
SYNC Contracts 是一个动态行动网络和交互式任务终端,用高风险的涌现式玩法取代重复、静态的送货任务。
本资源原生支持 QBCore、Qbox 和 ESX Legacy,为你的服务器带来爆炸性的车辆回收、动态伏击和团队协作同步——全部运行在经过精美优化的自定义 UI 上,空闲 resmon 严格保持在 0.00ms。
核心功能
- 动态合约市场: 为每位玩家随机生成合约,包含滚动供需经济倍率、风险等级和实时过期计时器。
- “生死时速”协议(被动过手脚的车辆): 高风险车辆回收合约中,生成的车辆可能被安装了运动感应爆炸装置。车速达到 50 MPH 时炸弹启动;车速降至 40 MPH 以下将触发 3 秒宽限倒计时,伴随声音警报和专属驾驶舱 HUD。
- 团队协作同步: 持有活跃合约的玩家可通过
ox_target或 UI 邀请附近玩家。双方共享实时 GPS 路线、目标更新,并自动平分(50/50)现金、声望和连胜进度。 - 警方调度集成: 针对武装信使伏击(10-99)和超速的被动过手脚车辆(10-33)自动发送调度警报。开箱即用支持
ps-dispatch、cd-dispatch或自定义事件。 - 零延迟 NUI 终端: 采用纯原生 HTML5、CSS3 和 JavaScript 构建。不使用任何重型框架或模糊滤镜,确保 CEF 渲染丝滑流畅,空闲 resmon 为 0.00ms。
- 实时管理控制台与遥测: 通过零延迟管理终端全面掌控你的服务器。可通过
ox_lib上下文菜单即时强制完成任务、发放额外声望或安全取消合约,所有操作均受 FiveM 原生 ACE 权限保护。
Resmon 与性能表现
- 空闲状态(步行/驾驶):
0.00ms - 靠近物理枢纽(< 3.0米):
0.01ms - 0.02ms - 生死时速协议激活时:
0.01ms - UI 关闭时:
0.00ms(NUI 焦点和 tick 完全脱离) - 服务端权威: 所有坐标、奖励和实体删除均在服务端验证,防止漏洞利用。
链接与下载
依赖项
- 数据库:
oxmysql(数据表在启动时自动生成) - 核心工具库:
ox_lib - 交互瞄准:
ox_target(可选但强烈推荐)
(完全兼容 qbx_vehiclekeys、qb-vehiclekeys、wasabi-carlock、qs-vehiclekeys、jaksam-vehicles-keys 以及 ox_inventory)
| 资源信息 | 详情 |
|---|---|
| 代码可访问 | 否(Escrow 保护) |
| 基于订阅 | 否 |
| 代码行数(约) | ~2,000+ |
| 依赖要求 | ox_lib、oxmysql |
| 支持 | 是(通过 Discord) |
查看英文原文 (Original)


[FREE] SYNC Contracts | Dynamic Operations & Crew Network [QBCore / Qbox / ESX]
SYNC Contracts is a dynamic operations network and interactive mission terminal that replaces repetitive, static delivery jobs with high-stakes emergent gameplay.
Designed natively for QBCore, Qbox, and ESX Legacy, this resource brings explosive vehicle recoveries, dynamic ambushes, and cooperative crew syncing to your server—all running on a beautifully optimized custom UI with a strict 0.00ms idle resmon.
Key Features
- Dynamic Contract Marketplace: Randomized contracts generated per player with rolling supply-and-demand economy multipliers, risk tiers, and real-time expiration timers.
- The “Speed” Protocol (Rigged Vehicles): High-risk vehicle recovery contracts can spawn vehicles rigged with motion-sensitive ordnance. Reaching 50 MPH arms the bomb; dropping below 40 MPH triggers a 3-second grace countdown with sound alarms and a dedicated cockpit HUD.
- Co-Op Crew Sync: Active contract holders can invite a nearby player via
ox_targetor the UI. Both players share real-time GPS routes, objective updates, and an automatic 50/50 split of cash, reputation, and streak progression. - Police Dispatch Integration: Automatic dispatch alerts for armed courier ambushes (10-99) and speeding rigged vehicles (10-33). Out-of-the-box support for
ps-dispatch,cd-dispatch, or custom events. - Zero-Lag NUI Terminal: Built in pure vanilla HTML5, CSS3, and JavaScript. Uses no heavy frameworks or blurring filters to guarantee butter-smooth CEF rendering and 0.00ms idle resmon.
- Live Admin Console & Telemetry: Take complete control over your server with a zero-lag administrative terminal. Instantly force-complete missions, grant bonus reputation, or safely cancel contracts in real-time via an
ox_libcontext menu fully protected by native FiveM ACE permissions.
Resmon & Performance
- Idle (Walking / Driving):
0.00ms - Near Physical Hub (< 3.0m):
0.01ms - 0.02ms - Active Speed Protocol:
0.01ms - UI Closed:
0.00ms(NUI focus and ticks completely detached) - Server-Authoritative: All coordinates, payouts, and entity deletions are verified server-side to prevent exploits.
Links & Download
Requirements
- Database:
oxmysql(Tables auto-generate on startup) - Core Utilities:
ox_lib - Targeting:
ox_target(Optional but highly recommended)
(Fully compatible with qbx_vehiclekeys, qb-vehiclekeys, wasabi-carlock, qs-vehiclekeys, jaksam-vehicles-keys, and ox_inventory)
| Resource Info | Details |
|---|---|
| Code is accessible | No (Escrow Protected) |
| Subscription-based | No |
| Lines (approximately) | ~2,000+ |
| Requirements | ox_lib, oxmysql |
| Support | Yes (via Discord) |
本文资源搬运自 CFX.re FiveM 官方论坛,原作者:SyncSpace。原帖地址:https://forum.cfx.re/t/free-escrow-sync-contracts-next-gen-dynamic-operations-network-qbcore-qbox-esx/5427530


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