[免费] [QBCore / ESX / 独立] Hepa 死亡屏幕 | 次世代 Obsidian 医疗遥测与失血死亡系统

:skull: [免费] HEPA死亡屏幕 | 临床 Obsidian 医疗遥测 & 出血HUD


hepa-deathscreen


:high_voltage: 重塑 FiveM 中的医疗沉浸体验

厌倦了泛用的全屏红色滤镜和侵入式黑色方框?

Hepa Deathscreen 为您的服务器带来逼真的临床现实,搭配 Obsidian 玻璃遥测终端。配备帧率无关的心电图监测器、程序化医院音频和交互式电子医疗身体扫描仪,将您的服务器死亡机制提升至电影级体验。


:gem_stone: 主要亮点

:desktop_computer: Obsidian 玻璃医疗停靠站

  • 无巨大黑色信箱 — 浮动的磨砂玻璃终端,与游戏世界无缝融合。
  • 电影级相机聚焦 — 平稳、着地的死亡相机自然指向倒地玩家。
  • 无暂停菜单故障 — 无鼠标锁定或意外暂停菜单冲突。

:dna: 动态创伤身体扫描仪

  • 视觉损伤定位 — 交互式 SVG 身体扫描仪检测致命武器,并在受影响区域(头部、躯干或腿部)以脉冲警告红色点亮。

:speaker_high_volume: 程序化网络音频合成器

  • 100% Native Web Audio API — Generates realistic hospital monitor sounds in real time:
    • 出血时缓慢、有节奏的心脏跳动(Lub-Dub)。
    • 持续的幽灵平线音调(Asystole)。
    • 复苏时除颤器放电。
  • 无外部音频下载 — 即时加载,零延迟。

:chart_increasing: 同步磷光绿心电图监测器

  • 临床窦性心动过缓(42 BPM) 与可听心跳数学匹配。
  • 帧率无关 — 在 60Hz、144Hz、165Hz 和 240Hz 游戏显示器上丝滑流畅、平静。
  • 在 2 阶段时转为杂乱的电气平线伪影。

:stopwatch: 两阶段生命支持管理

  • 阶段 1(失去行动能力 / 出血): 倒计时计时器,生命体征下降,[G] 发送求救信标,内置冷却和 GPS 调度呼叫。
  • 阶段 2(平线 / Asystole): 按 [E],带径向圆形进度指示器授权紧急送往最近医院的病床。

:hospital: 智能最近医院路线规划

  • 自动计算到最近急救中心(Pillbox Hill、Mount Zonah、Sandy Shores 或 Paleto Bay)的距离,自动结算登记费,并将玩家传送至急救病床。

:satellite_antenna: 反向代理 Discord 审计日志

  • 完整的 webhook 日志记录玩家坐标、公民 ID、Discord 标签、致命创伤类型、武器和当前值班 EMS 数量。
  • 内置反向代理自动绕过区域 ISP Discord 限制。

:hammer_and_wrench: 快速 1 分钟设置

  1. 将 hepa-deathscreen 拖放到 resources/[hepa] 目录。
  2. 在 config.lua 中配置医院登记费、计时器和 webhook。
  3. 添加到您的 server.cfg:
    确保hepa-deathscreen

QBCore 用户注意: 要禁用 qb-ambulancejob 的旧重叠文本,只需在 [qb]/qb-ambulancejob/client/dead.lua 中注释掉 DrawTxt 行(详细说明见附带的 README.md)。


:gear: 技术信息

属性 详情
代码可访问 是(开源 Lua、HTML、CSS、JS)
基于订阅 否(100% 免费永久)
代码行数 ~1,200+(轻量级、干净)
依赖要求 无(零外部依赖)
框架 QBCore、ESX 或独立运行
性能 0.00ms 空闲 / 0.01ms 活跃
支持 通过 Discord 全力支持

:inbox_tray: 下载与社区


由 Hepa Development 精心制作 — 赋能严肃的 FiveM 社区。

查看英文原文 (Original)

:skull: [FREE] HEPA DEATHSCREEN | Clinical Obsidian Medical Telemetry & Bleedout HUD


hepa-deathscreen


:high_voltage: Redefine Medical Immersion in FiveM

Tired of generic full-screen red tints and intrusive black boxes?

Hepa Deathscreen brings authentic clinical realism to your server with a sleek Obsidian Glass Telemetry Terminal. Featuring a frame-rate independent EKG monitor, procedural hospital audio, and an interactive cyber-medical body scanner, it elevates your server’s death mechanics into a cinematic experience.


:gem_stone: Key Highlights

:desktop_computer: Obsidian Glass Medical Dock

  • Zero giant black letterboxes — Floating frosted glass terminal that blends seamlessly into the game world.
  • Cinematic Camera Focus — Smooth, grounded death camera pointing naturally at the downed player.
  • Zero Pause-Menu Glitches — No mouse-locking or unintended pause-menu conflicts.

:dna: Dynamic Trauma Body Scanner

  • Visual Injury Localization — Interactive SVG body scanner detects the lethal weapon and lights up the affected zone in pulsing warning red (Head, Torso, or Legs).

:speaker_high_volume: Procedural Web Audio Synthesizer

  • 100% Native Web Audio API — Generates realistic hospital monitor sounds in real time:
    • Slow, rhythmic cardiac heartbeat (Lub-Dub) during bleedout.
    • Continuous haunting flatline tone (Asystole).
    • Defibrillator shock discharge when revived.
  • Zero external audio downloads — instant loading with zero lag.

:chart_increasing: Synchronized Phosphor Green EKG Monitor

  • Clinical Sinus Bradycardia (42 BPM) mathematically matched to the audible heartbeat.
  • Frame-Rate Independent — Silky smooth and calm across 60Hz, 144Hz, 165Hz, and 240Hz gaming monitors.
  • Shifts to erratic electrical flatline artifacts in Stage 2.

:stopwatch: Two-Stage Life Support Management

  • Stage 1 (Incapacitated / Bleedout): Countdown timer with declining vitals and [G] SEND DISTRESS BEACON with built-in cooldown and GPS dispatch calls.
  • Stage 2 (Flatline / Asystole): Hold [E] with a radial circular progress indicator to authorize emergency transport to the nearest hospital bed.

:hospital: Smart Nearest Hospital Routing

  • Automatically calculates distance to the closest emergency center (Pillbox Hill, Mount Zonah, Sandy Shores, or Paleto Bay), auto-bills check-in fees, and teleports the player into an emergency bed.

:satellite_antenna: Reverse-Proxy Discord Audit Logs

  • Complete webhook logs recording player coordinates, CitizenID, Discord tag, lethal trauma type, weapon, and active on-duty EMS count.
  • Built-in reverse proxy bypasses regional ISP Discord restrictions automatically.

:hammer_and_wrench: Quick 1-Minute Setup

  1. Drag and drop hepa-deathscreen into your resources/[hepa]/ directory.
  2. Configure your hospital check-in fees, timers, and webhook in config.lua.
  3. Add to your server.cfg:
    ensure hepa-deathscreen

Note for QBCore users: To disable the old overlapping text from qb-ambulancejob, simply comment out the DrawTxt lines in [qb]/qb-ambulancejob/client/dead.lua (detailed in the included README.md).


:gear: Technical Information

Attribute Details
Code is accessible Yes (Open Source Lua, HTML, CSS, JS)
Subscription-based No (100% Free Forever)
Lines of Code ~1,200+ (Lightweight & Clean)
Requirements None (Zero external dependencies)
Frameworks QBCore, ESX, or Standalone
Performance 0.00ms idle / 0.01ms active
Support Full Support via Discord

:inbox_tray: Download & Community


Crafted with precision by Hepa Development — Empowering serious FiveM communities.

本文资源搬运自 CFX.re FiveM 官方论坛,原作者:Hepaerd。原帖地址:https://forum.cfx.re/t/free-qbcore-esx-standalone-hepa-deathscreen-next-gen-obsidian-medical-telemetry-bleedout-system/5427263

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