
JCKS Jobs 替换了服务器安装的五个或六个脚本,用于职业:职业创建器、老板菜单、多职业、职业中心、账单、警察工具、调度警报和职业操作。所有内容都是 在游戏中 通过 /jobadmin 构建,保存到数据库并与您的框架同步。没有 SQL 文件,无需重启。
每个模块都可以 关闭,每个内置菜单都可以用您已经使用的资源 替换。

功能特性
Admin studio (/jobadmin)
- 仪表盘:在线玩家、员工、值班人员、申请、7天活动图表、最活跃的职业
- 带7个一键模板的职业创建器 (警察、EMS、机械师、餐厅、出租车、农场、空白):包含等级、权限和草稿位置
- 职业编辑器:常规设置、等级和权限、位置、员工、财务、职业中心、标记、活动日志
- 可视化放置工具:用鼠标瞄准、点击、用鼠标滚轮旋转。位置可以是区域、带有动画的NPC或道具
- 13种位置类型:值班时钟、共享储物箱、个人储物柜、老板菜单、制服(按等级和性别)、更衣室、商店/武器库、车库、制作、收获、销售、传送/电梯、职业中心
- 导入/导出/复制完整的职业作为JSON
- 每个角色的员工(在线和离线)、公司余额修正、带过滤器的活动日志
- 服务器设置页面:80个选项实时更改,保存到数据库,无需重启
- 命令面板 (
Ctrl + K)

老板菜单
- 公司余额概览、统计数据、值班活动和向所有员工发送的 公告
- 员工:晋升、降级、解雇、从公司账户发放 奖金(遵守等级规则)
- 带同意的招募:新员工用 Y 接受或用 N 拒绝
- 职业中心申请带自定义问题,带备注接受/拒绝
- 财务:存款、取款、收入和支出图表、交易历史
- 账单:公司的所有账单和罚款,总计,取消未支付的账单
- 按等级的工资、统计数据和排行榜(7/14/30天)

职业中心 (F6)
- 当前职业带等级、工资和 实时值班计时器,打卡/下班和 恐慌 按钮
- 多职业:同时持有多个职业并在它们之间切换(Qbox上的原生多职业)
- 同事:谁在线且在值班
- 账单:支付或拒绝
- 服务:用您的职位呼叫警察、EMS、机械师、出租车等

职业中心
- 玩家浏览所有列出的职业,立即加入或用自定义表单申请(文本、长文本、数字、选择)
- 跟踪和撤回申请,拒绝后重新申请冷却时间
账单 & 罚款
- 目标玩家 → 发送账单,每个职业有快速选择(警察罚款、EMS治疗、机械师维修…)
- 公司获得资金,员工获得可配置的 佣金
- 加入时未支付账单提醒,导出用于测速摄像头/MDTs
警察 & 现场工具
- 手铐(仅限警察,用钥匙解除)和 绑带(任何人,用刀切断)带配对逮捕动画
- 绑带玩家可以尝试用技能检查 挣脱
- 押送,放入车辆,从车辆取出,搜查被束缚或倒下的玩家
- 被束缚的玩家在重新连接后仍然被束缚(防战斗日志)
- 从后备箱取出道具:锥桶、路障、路标、灯光、帐篷、医疗包、工具箱和 刺穿轮胎的钢带。访问权限由 车辆型号 决定,因此它适用于 任何车库资源
- 放置的道具可以移动或拾起,有限制和自动清理
调度
- 同事标记:值班同事,以及同一组的职业(警察+县治安官+EMS),在地图上互相看到
- 恐慌按钮带街道名称、声音和闪烁标记
- 服务呼叫:
/call police Fleeca抢劫或 F6 → 服务。员工用/respond(或钥匙)响应并获得GPS;呼叫者被告知有单位正在前往

职业操作
- EMS:复活,治疗伤势
- 机械师:维修,清洁,翻转,解锁,扣押
- 警察:检查身份证件,解锁,翻转,扣押
- 每个操作的职业、持续时间和所需物品,在服务器上计时和验证
工作 & 公司
- 员工车库带涂装、颜色、配件和最大调校、车牌前缀、车辆钥匙
- 商店/武器库由玩家 或公司 支付,用配方制作,用工具收获,用公司股份销售
- 社会资金与每个主要银行资源(或内置账户)
- 可选的从公司账户发放的 工资,仅在值班时发放

界面
- 专为FiveM浏览器设计的现代UI:深色和浅色主题、9种强调色、平滑动画
- Pulse 通知(值班、职业邀请带Y/N、晋升、账单、警报)和 值班HUD
- 每个玩家选择自己的语言、主题和颜色
- 英语、斯洛伐克和捷克语 已包含,通过复制一个文件添加任何语言
专为您的服务器设计
- 自动检测 通过包含的 jcks_bridge:框架、库存、目标、银行、车辆钥匙、燃料和服装
- 支持 有或没有目标资源(标记和一个交互键)
- 关闭任何内容:每个模块和13种位置类型中的每一个都有开关
- 替换任何菜单:保持位置,打开另一个资源(例如 qb-management 或 esx_society 作为老板菜单)。JCKS Jobs 仍在服务器上检查职业、等级、值班和距离
- 开放集成钩子:外部账单、调度、救护车(复活/治疗)和车库(扣押)资源
- 在首次启动时导入您现有的框架职业。切换时不会丢失任何内容
- 导出和事件 用于其他资源:值班、束缚、账单、社会资金、员工、服务呼叫…
| 支持 | |
|---|---|
| 框架 | ESX Legacy 1.9+、QBCore、Qbox |
| 库存 | ox_inventory、qb-inventory、框架默认 |
| 目标 | ox_target、qb-target、tgiann-target、无 |
| 银行 | esx_addonaccount、qb-banking、Renewed-Banking、qb-management、内置 |
| 车辆钥匙 | qbx_vehiclekeys、qb-vehiclekeys、wasabi_carlock、MrNewbVehicleKeys、Renewed-Vehiclekeys |
| 燃料 | ox_fuel、LegacyFuel、cdn-fuel、ps-fuel、lj-fuel、okokGasStation、lc_fuel |
| 服装 | illenium-appearance、fivem-appearance、qb-clothing、esx_skin |
安全性
- UI永远不会做任何决定。每个操作都在服务器上验证:权限、等级规则、距离、值班
- 每个请求有限速,计时制作、收获和职业操作的防作弊
- 金额会在发放前进行校验。奖金、薪资和账单会遵循服务器最大值
- 被阻止的请求会被记录,可选踢出。Discord日志按类别记录
性能
- 地点会流式传输:NPC、道具和区域仅存在于玩家附近
- 无需在附近无任何对象时进行每帧循环
- 一个轻量级UI,仅在打开时渲染
版本
| 免费 | 付费 | |
|---|---|---|
| 所有功能 | ||
| 配置文件、可编辑钩子、模板、语言 | ||
| Lua源码 | 托管(Cfx.re资产托管) | |
| React UI源码 | – |
免费(托管): 链接
开源:链接即将开放
文档:包含README文件(jcks_jobs和jcks_bridge)
支持/Discord: 链接
| 代码可访问 | 否(免费托管版)· 是(付费开源版) |
| 基于订阅 | 否 |
| 代码行数(约) | 21,000+(10,800 Lua + UI) |
| 依赖项 | oxmysql, ox_lib, jcks_bridge(包含),ESX Legacy / QBCore / Qbox, OneSync |
| 支持 | 是 |
查看英文原文 (Original)

JCKS Jobs replaces the five or six scripts every server installs for jobs: job creator, boss menu, multijob, job center, billing, police tools, dispatch alerts and job actions. Everything is built in game with /jobadmin, saved to the database and synced to your framework. No SQL files, no restarts.
Every module can be turned off, and every built-in menu can be replaced with a resource you already use.

Features
Admin studio (/jobadmin)
- Dashboard: players online, employees, people on duty, applications, 7-day activity chart, most active jobs
- Job creator with 7 one-click templates (Police, EMS, Mechanic, Restaurant, Taxi, Farm, Blank): grades, permissions and draft locations included
- Job editor: general settings, grades and permissions, locations, employees, finance, job center, blips, activity log
- Visual placement tool: aim, click, rotate with the mouse wheel. Locations can be a zone, an NPC with an animation, or a prop
- 13 location types: duty clock, shared stash, personal locker, boss menu, uniforms (per grade and gender), wardrobe, shop / armory, garage, crafting, harvesting, selling, teleport / elevator, job center
- Import / export / duplicate complete jobs as JSON
- Employees of every character (online and offline), company balance correction, activity log with filters
- Server settings page: 80 options changed live, saved to the database, no restart
- Command palette (
Ctrl + K)

Boss menu
- Overview with company balance, stats, duty activity and announcements to all employees
- Employees: promote, demote, fire, bonuses from the company account (rank rules enforced)
- Recruiting with consent: the new employee accepts with Y or declines with N
- Job Center applications with custom questions, accept / reject with a note
- Finance: deposit, withdraw, income and expense chart, transaction history
- Invoices: every invoice and fine of the company, totals, cancel unpaid ones
- Salaries per grade, statistics and leaderboard (7 / 14 / 30 days)

Job Hub (F6)
- Current job with grade, salary and live shift timer, clock in / out and panic buttons
- Multijob: hold several jobs and switch between them (native multijob on Qbox)
- Colleagues: who is online and on duty
- Invoices: pay or decline
- Services: call police, EMS, mechanics, taxis… with your position

Job Center
- Players browse every listed job, join instantly or apply with a custom form (text, long text, number, select)
- Track and withdraw applications, re-apply cooldown after a rejection
Invoices & fines
- Target a player → Send invoice, with quick picks per job (police fines, EMS treatment, mechanic repair…)
- The company gets the money, the employee gets a configurable commission
- Unpaid invoice reminder on join, export for speed cameras / MDTs
Police & field tools
- Handcuffs (police only, removed with a key) and zip ties (anyone, cut with a knife) with paired arrest animations
- Zip-tied players can try to break free with a skill check
- Escort, put in vehicle, take out of vehicle, search restrained or downed players
- Restrained players stay restrained after reconnecting (anti combat-log)
- Props from the trunk: cones, barriers, road signs, lights, tents, medical bags, tool boxes and spike strips that burst tyres. Access is decided by the vehicle model, so it works with any garage resource
- Placed props can be moved or picked up, with limits and automatic cleanup
Dispatch
- Colleague blips: on-duty colleagues, and jobs of the same group (police + sheriff + EMS), see each other on the map
- Panic button with street name, sound and a flashing blip
- Service calls:
/call police Robbery at the Fleecaor F6 → Services. Employees respond with/respond(or a key) and get the GPS; the caller is told a unit is on the way

Job actions
- EMS: revive, treat injuries
- Mechanic: repair, clean, flip, unlock, impound
- Police: check ID, unlock, flip, impound
- Jobs, duration and required items per action, timed and validated on the server
Work & company
- Job garages with liveries, colors, extras and max tuning, plate prefixes, vehicle keys
- Shops / armories paid by the player or the company, crafting with recipes, harvesting with tools, selling with company share
- Society money with every major banking resource (or a built-in account)
- Optional paychecks from the company account, only while on duty

Interface
- Modern UI made for FiveM’s browser: dark and light themes, 9 accent colors, smooth animations
- Pulse notifications (duty, job offers with Y/N, promotions, invoices, alerts) and a Shift HUD
- Every player picks their own language, theme and color
- English, Slovak and Czech included, add any language by copying one file
Made to fit your server
- Auto-detection through the included jcks_bridge: framework, inventory, target, banking, vehicle keys, fuel and clothing
- Works with or without a target resource (markers and one interaction key)
- Turn anything off: every module and each of the 13 location types has a switch
- Replace any menu: keep the location, open another resource (for example qb-management or esx_society as the boss menu). JCKS Jobs still checks job, grade, duty and distance on the server
- Open integration hooks: external billing, dispatch, ambulance (revive / heal) and garage (impound) resources
- Imports your existing framework jobs on the first start. Nothing is lost when you switch
- Exports and events for other resources: duty, restraints, invoices, society money, employees, service calls…
| Supported | |
|---|---|
| Framework | ESX Legacy 1.9+, QBCore, Qbox |
| Inventory | ox_inventory, qb-inventory, framework default |
| Target | ox_target, qb-target, tgiann-target, none |
| Banking | esx_addonaccount, qb-banking, Renewed-Banking, qb-management, built-in |
| Vehicle keys | qbx_vehiclekeys, qb-vehiclekeys, wasabi_carlock, MrNewbVehicleKeys, Renewed-Vehiclekeys |
| Fuel | ox_fuel, LegacyFuel, cdn-fuel, ps-fuel, lj-fuel, okokGasStation, lc_fuel |
| Clothing | illenium-appearance, fivem-appearance, qb-clothing, esx_skin |
Security
- The UI never decides anything. Every action is validated on the server: permissions, rank rules, distance, duty
- Rate limit on every request, timing anti-cheat for crafting, harvesting and job actions
- Money is checked before anything is given. Bonuses, salaries and invoices respect server maximums
- Blocked requests are logged, optional kick. Discord logs per category
Performance
- Locations are streamed: NPCs, props and zones exist only near the player
- No per-frame loops while nothing is nearby
- One lightweight UI that only renders while it is open
Editions
| Free | Paid | |
|---|---|---|
| All features | ||
| Config files, editable hooks, templates, languages | ||
| Lua source | Escrow (Cfx.re Asset Escrow) | |
| React UI source | – |
Free (escrow): LINK
Open source: LINK SOON
Documentation: included README files (jcks_jobs and jcks_bridge)
Support / Discord: LINK
| Code is accessible | No (free escrow edition) · Yes (paid open-source edition) |
| Subscription-based | No |
| Lines (approximately) | 21,000+ (10,800 Lua + UI) |
| Requirements | oxmysql, ox_lib, jcks_bridge (included), ESX Legacy / QBCore / Qbox, OneSync |
| Support | Yes |
本文资源搬运自 CFX.re FiveM 官方论坛,原作者:JCKS_Development。原帖地址:https://forum.cfx.re/t/free-jcks-jobs-the-complete-job-system-job-creator-boss-menu-multijob-invoices-dispatch-handcuffs-trunk-props-esx-qbcore-qbox/5432276
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