[免费] JCKS Jobs – 完整的职业系统 | 职业创建器 · 老板菜单 · 多职业 · 账单 · 指挥调度 · 手铐 · 车尾箱道具 | ESX · QBCore · Qbox

JCKS Jobs 替换了服务器安装的五个或六个脚本,用于职业:职业创建器、老板菜单、多职业、职业中心、账单、警察工具、调度警报和职业操作。所有内容都是 在游戏中 通过 /jobadmin 构建,保存到数据库并与您的框架同步。没有 SQL 文件,无需重启。

每个模块都可以 关闭,每个内置菜单都可以用您已经使用的资源 替换。


功能特性

Admin studio (/jobadmin)

  • 仪表盘:在线玩家、员工、值班人员、申请、7天活动图表、最活跃的职业
  • 带7个一键模板的职业创建器 (警察、EMS、机械师、餐厅、出租车、农场、空白):包含等级、权限和草稿位置
  • 职业编辑器:常规设置、等级和权限、位置、员工、财务、职业中心、标记、活动日志
  • 可视化放置工具:用鼠标瞄准、点击、用鼠标滚轮旋转。位置可以是区域、带有动画的NPC或道具
  • 13种位置类型:值班时钟、共享储物箱、个人储物柜、老板菜单、制服(按等级和性别)、更衣室、商店/武器库、车库、制作、收获、销售、传送/电梯、职业中心
  • 导入/导出/复制完整的职业作为JSON
  • 每个角色的员工(在线和离线)、公司余额修正、带过滤器的活动日志
  • 服务器设置页面:80个选项实时更改,保存到数据库,无需重启
  • 命令面板 (Ctrl + K)

老板菜单

  • 公司余额概览、统计数据、值班活动和向所有员工发送的 公告
  • 员工:晋升、降级、解雇、从公司账户发放 奖金(遵守等级规则)
  • 带同意的招募:新员工用 Y 接受或用 N 拒绝
  • 职业中心申请带自定义问题,带备注接受/拒绝
  • 财务:存款、取款、收入和支出图表、交易历史
  • 账单:公司的所有账单和罚款,总计,取消未支付的账单
  • 按等级的工资、统计数据和排行榜(7/14/30天)

职业中心 (F6)

  • 当前职业带等级、工资和 实时值班计时器,打卡/下班和 恐慌 按钮
  • 多职业:同时持有多个职业并在它们之间切换(Qbox上的原生多职业)
  • 同事:谁在线且在值班
  • 账单:支付或拒绝
  • 服务:用您的职位呼叫警察、EMS、机械师、出租车等

职业中心

  • 玩家浏览所有列出的职业,立即加入或用自定义表单申请(文本、长文本、数字、选择)
  • 跟踪和撤回申请,拒绝后重新申请冷却时间

账单 & 罚款

  • 目标玩家 → 发送账单,每个职业有快速选择(警察罚款、EMS治疗、机械师维修…)
  • 公司获得资金,员工获得可配置的 佣金
  • 加入时未支付账单提醒,导出用于测速摄像头/MDTs

警察 & 现场工具

  • 手铐(仅限警察,用钥匙解除)和 绑带(任何人,用刀切断)带配对逮捕动画
  • 绑带玩家可以尝试用技能检查 挣脱
  • 押送,放入车辆,从车辆取出,搜查被束缚或倒下的玩家
  • 被束缚的玩家在重新连接后仍然被束缚(防战斗日志)
  • 从后备箱取出道具:锥桶、路障、路标、灯光、帐篷、医疗包、工具箱和 刺穿轮胎的钢带。访问权限由 车辆型号 决定,因此它适用于 任何车库资源
  • 放置的道具可以移动或拾起,有限制和自动清理

调度

  • 同事标记:值班同事,以及同一组的职业(警察+县治安官+EMS),在地图上互相看到
  • 恐慌按钮带街道名称、声音和闪烁标记
  • 服务呼叫:/call police Fleeca抢劫 或 F6 → 服务。员工用 /respond(或钥匙)响应并获得GPS;呼叫者被告知有单位正在前往

职业操作

  • EMS:复活,治疗伤势
  • 机械师:维修,清洁,翻转,解锁,扣押
  • 警察:检查身份证件,解锁,翻转,扣押
  • 每个操作的职业、持续时间和所需物品,在服务器上计时和验证

工作 & 公司

  • 员工车库带涂装、颜色、配件和最大调校、车牌前缀、车辆钥匙
  • 商店/武器库由玩家 或公司 支付,用配方制作,用工具收获,用公司股份销售
  • 社会资金与每个主要银行资源(或内置账户)
  • 可选的从公司账户发放的 工资,仅在值班时发放

界面

  • 专为FiveM浏览器设计的现代UI:深色和浅色主题、9种强调色、平滑动画
  • Pulse 通知(值班、职业邀请带Y/N、晋升、账单、警报)和 值班HUD
  • 每个玩家选择自己的语言、主题和颜色
  • 英语、斯洛伐克和捷克语 已包含,通过复制一个文件添加任何语言

专为您的服务器设计

  • 自动检测 通过包含的 jcks_bridge:框架、库存、目标、银行、车辆钥匙、燃料和服装
  • 支持 有或没有目标资源(标记和一个交互键)
  • 关闭任何内容:每个模块和13种位置类型中的每一个都有开关
  • 替换任何菜单:保持位置,打开另一个资源(例如 qb-management 或 esx_society 作为老板菜单)。JCKS Jobs 仍在服务器上检查职业、等级、值班和距离
  • 开放集成钩子:外部账单、调度、救护车(复活/治疗)和车库(扣押)资源
  • 在首次启动时导入您现有的框架职业。切换时不会丢失任何内容
  • 导出和事件 用于其他资源:值班、束缚、账单、社会资金、员工、服务呼叫…
支持
框架 ESX Legacy 1.9+、QBCore、Qbox
库存 ox_inventory、qb-inventory、框架默认
目标 ox_target、qb-target、tgiann-target、无
银行 esx_addonaccount、qb-banking、Renewed-Banking、qb-management、内置
车辆钥匙 qbx_vehiclekeys、qb-vehiclekeys、wasabi_carlock、MrNewbVehicleKeys、Renewed-Vehiclekeys
燃料 ox_fuel、LegacyFuel、cdn-fuel、ps-fuel、lj-fuel、okokGasStation、lc_fuel
服装 illenium-appearance、fivem-appearance、qb-clothing、esx_skin

安全性

  • UI永远不会做任何决定。每个操作都在服务器上验证:权限、等级规则、距离、值班
  • 每个请求有限速,计时制作、收获和职业操作的防作弊
  • 金额会在发放前进行校验。奖金、薪资和账单会遵循服务器最大值
  • 被阻止的请求会被记录,可选踢出。Discord日志按类别记录

性能

  • 地点会流式传输:NPC、道具和区域仅存在于玩家附近
  • 无需在附近无任何对象时进行每帧循环
  • 一个轻量级UI,仅在打开时渲染

版本

免费 付费
所有功能 :white_check_mark: :white_check_mark:
配置文件、可编辑钩子、模板、语言 :white_check_mark:开放 :white_check_mark:开放
Lua源码 托管(Cfx.re资产托管) :white_check_mark:开放
React UI源码 – :white_check_mark:包含

免费(托管): 链接
开源:链接即将开放
文档:包含README文件(jcks_jobs和jcks_bridge)
支持/Discord: 链接


代码可访问 否(免费托管版)· 是(付费开源版)
基于订阅 否
代码行数(约) 21,000+(10,800 Lua + UI)
依赖项 oxmysql, ox_lib, jcks_bridge(包含),ESX Legacy / QBCore / Qbox, OneSync
支持 是
查看英文原文 (Original)

JCKS Jobs replaces the five or six scripts every server installs for jobs: job creator, boss menu, multijob, job center, billing, police tools, dispatch alerts and job actions. Everything is built in game with /jobadmin, saved to the database and synced to your framework. No SQL files, no restarts.

Every module can be turned off, and every built-in menu can be replaced with a resource you already use.


Features

Admin studio (/jobadmin)

  • Dashboard: players online, employees, people on duty, applications, 7-day activity chart, most active jobs
  • Job creator with 7 one-click templates (Police, EMS, Mechanic, Restaurant, Taxi, Farm, Blank): grades, permissions and draft locations included
  • Job editor: general settings, grades and permissions, locations, employees, finance, job center, blips, activity log
  • Visual placement tool: aim, click, rotate with the mouse wheel. Locations can be a zone, an NPC with an animation, or a prop
  • 13 location types: duty clock, shared stash, personal locker, boss menu, uniforms (per grade and gender), wardrobe, shop / armory, garage, crafting, harvesting, selling, teleport / elevator, job center
  • Import / export / duplicate complete jobs as JSON
  • Employees of every character (online and offline), company balance correction, activity log with filters
  • Server settings page: 80 options changed live, saved to the database, no restart
  • Command palette (Ctrl + K)

Boss menu

  • Overview with company balance, stats, duty activity and announcements to all employees
  • Employees: promote, demote, fire, bonuses from the company account (rank rules enforced)
  • Recruiting with consent: the new employee accepts with Y or declines with N
  • Job Center applications with custom questions, accept / reject with a note
  • Finance: deposit, withdraw, income and expense chart, transaction history
  • Invoices: every invoice and fine of the company, totals, cancel unpaid ones
  • Salaries per grade, statistics and leaderboard (7 / 14 / 30 days)

Job Hub (F6)

  • Current job with grade, salary and live shift timer, clock in / out and panic buttons
  • Multijob: hold several jobs and switch between them (native multijob on Qbox)
  • Colleagues: who is online and on duty
  • Invoices: pay or decline
  • Services: call police, EMS, mechanics, taxis… with your position

Job Center

  • Players browse every listed job, join instantly or apply with a custom form (text, long text, number, select)
  • Track and withdraw applications, re-apply cooldown after a rejection

Invoices & fines

  • Target a player → Send invoice, with quick picks per job (police fines, EMS treatment, mechanic repair…)
  • The company gets the money, the employee gets a configurable commission
  • Unpaid invoice reminder on join, export for speed cameras / MDTs

Police & field tools

  • Handcuffs (police only, removed with a key) and zip ties (anyone, cut with a knife) with paired arrest animations
  • Zip-tied players can try to break free with a skill check
  • Escort, put in vehicle, take out of vehicle, search restrained or downed players
  • Restrained players stay restrained after reconnecting (anti combat-log)
  • Props from the trunk: cones, barriers, road signs, lights, tents, medical bags, tool boxes and spike strips that burst tyres. Access is decided by the vehicle model, so it works with any garage resource
  • Placed props can be moved or picked up, with limits and automatic cleanup

Dispatch

  • Colleague blips: on-duty colleagues, and jobs of the same group (police + sheriff + EMS), see each other on the map
  • Panic button with street name, sound and a flashing blip
  • Service calls: /call police Robbery at the Fleeca or F6 → Services. Employees respond with /respond (or a key) and get the GPS; the caller is told a unit is on the way

Job actions

  • EMS: revive, treat injuries
  • Mechanic: repair, clean, flip, unlock, impound
  • Police: check ID, unlock, flip, impound
  • Jobs, duration and required items per action, timed and validated on the server

Work & company

  • Job garages with liveries, colors, extras and max tuning, plate prefixes, vehicle keys
  • Shops / armories paid by the player or the company, crafting with recipes, harvesting with tools, selling with company share
  • Society money with every major banking resource (or a built-in account)
  • Optional paychecks from the company account, only while on duty

Interface

  • Modern UI made for FiveM’s browser: dark and light themes, 9 accent colors, smooth animations
  • Pulse notifications (duty, job offers with Y/N, promotions, invoices, alerts) and a Shift HUD
  • Every player picks their own language, theme and color
  • English, Slovak and Czech included, add any language by copying one file

Made to fit your server

  • Auto-detection through the included jcks_bridge: framework, inventory, target, banking, vehicle keys, fuel and clothing
  • Works with or without a target resource (markers and one interaction key)
  • Turn anything off: every module and each of the 13 location types has a switch
  • Replace any menu: keep the location, open another resource (for example qb-management or esx_society as the boss menu). JCKS Jobs still checks job, grade, duty and distance on the server
  • Open integration hooks: external billing, dispatch, ambulance (revive / heal) and garage (impound) resources
  • Imports your existing framework jobs on the first start. Nothing is lost when you switch
  • Exports and events for other resources: duty, restraints, invoices, society money, employees, service calls…
Supported
Framework ESX Legacy 1.9+, QBCore, Qbox
Inventory ox_inventory, qb-inventory, framework default
Target ox_target, qb-target, tgiann-target, none
Banking esx_addonaccount, qb-banking, Renewed-Banking, qb-management, built-in
Vehicle keys qbx_vehiclekeys, qb-vehiclekeys, wasabi_carlock, MrNewbVehicleKeys, Renewed-Vehiclekeys
Fuel ox_fuel, LegacyFuel, cdn-fuel, ps-fuel, lj-fuel, okokGasStation, lc_fuel
Clothing illenium-appearance, fivem-appearance, qb-clothing, esx_skin

Security

  • The UI never decides anything. Every action is validated on the server: permissions, rank rules, distance, duty
  • Rate limit on every request, timing anti-cheat for crafting, harvesting and job actions
  • Money is checked before anything is given. Bonuses, salaries and invoices respect server maximums
  • Blocked requests are logged, optional kick. Discord logs per category

Performance

  • Locations are streamed: NPCs, props and zones exist only near the player
  • No per-frame loops while nothing is nearby
  • One lightweight UI that only renders while it is open

Editions

Free Paid
All features :white_check_mark: :white_check_mark:
Config files, editable hooks, templates, languages :white_check_mark: open :white_check_mark: open
Lua source Escrow (Cfx.re Asset Escrow) :white_check_mark: open
React UI source – :white_check_mark: included

Free (escrow): LINK
Open source: LINK SOON
Documentation: included README files (jcks_jobs and jcks_bridge)
Support / Discord: LINK


Code is accessible No (free escrow edition) · Yes (paid open-source edition)
Subscription-based No
Lines (approximately) 21,000+ (10,800 Lua + UI)
Requirements oxmysql, ox_lib, jcks_bridge (included), ESX Legacy / QBCore / Qbox, OneSync
Support Yes

本文资源搬运自 CFX.re FiveM 官方论坛,原作者:JCKS_Development。原帖地址:https://forum.cfx.re/t/free-jcks-jobs-the-complete-job-system-job-creator-boss-menu-multijob-invoices-dispatch-handcuffs-trunk-props-esx-qbcore-qbox/5432276

原帖标签:script, esx, qbcore, free, escrow, qbox

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